The Heart of Fire: DestinyQuest Book 2

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Now to gameplay. As for combat…. Combat is the main pull of this game. There are some books where there are a lot of puzzles and little combat. Destiny Quest leans the other way with more combat. Not the case here, though.

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The combat system is balanced and challenging! You roll 2 dice each for you and your enemy. Add in your Speed score, and whoever has the highest attacks. Roll 1 die and add that to your damage stat Strength or Magic. Subtract the Armour score for the one getting attacked, and that is the damage done. If there are any passive abilities in play, calculate those now. There are 4 types: Speed, Combat, Modifier and Passive. I already mentioned the Passive: these are abilities that will trigger once a certain condition is met. This damage ignores armour. Speed abilities are ones that you use in the Speed Phase.

Webbed is a good example: This ability reduces the number of dice your opponent can roll for attack speed by 1, for one combat round only. You can only use this ability once per combat. Combat abilities are ones that you can use in the Damage Phase. These are abilities that damage your opponent. Take, for instance, Cleave: Instead of rolling for a damage score after winning a round, you can use cleave. Roll 1 damage dice and apply the result to each of your opponents, ignoring their armour.

DESTINYQUEST

You can only use cleave once per combat. Modifier abilities change a stat, or let you change a roll. They can be used in any Phase, you will most likely use them in the Speed or Damage Phases, though. You must accept the result of the second roll. You need help. And that help comes in the form of the hero from The Legion of Shadow. You thought the Legendary encounters were tough?

Destiny Quest: The Heart of Fire | Hachette UK

Then you are not prepared. The Team Battles are a great challenge, and a lot of fun. The experience reminds me of raids and group dungeons from my World of Warcraft days. The two heroes must work together to bring down these enemies. And if they can, amazing rewards await. As I said at the start, if you enjoyed The Legion of Shadow , you will not be disappointed. The Heart of Fire is an excellent addition to the series. You will feel right at home with the world, and meet some familiar faces along the way. Like the first, this is a huge book. But it is worth the time.

The only complaint that I might have, is that the story starts a bit slow. The first act is all about you as an adventurer, trying to find out where Avian Dale lives, and getting to him.

The main plot, though, is about the Legion of Shadow and trying to defeat it, if possible. It almost reads like a tv series, with a whole lot of small stories that link up to create a larger story. The book is split up into 3 Acts, and each Act has multiple Quests, each Quest being a story unto itself. There are a few where a decision you made in an earlier quest will affect the story of a later quest, but not many. I do wish there was a bit more of that, but, it would make the book a lot larger, so I will forgive that. Now to gameplay.

As for combat…. Combat is the main pull of this game. There are some books where there are a lot of puzzles and little combat.

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Michael J Ward

Destiny Quest leans the other way with more combat. Not the case here, though. The combat system is balanced and challenging!

You roll 2 dice each for you and your enemy. Add in your Speed score, and whoever has the highest attacks. Roll 1 die and add that to your damage stat Strength or Magic.

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Subtract the Armour score for the one getting attacked, and that is the damage done. If there are any passive abilities in play, calculate those now.

Destiny Quest: Part 2

There are 4 types: Speed, Combat, Modifier and Passive. I already mentioned the Passive: these are abilities that will trigger once a certain condition is met. This damage ignores armour. Speed abilities are ones that you use in the Speed Phase.


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Webbed is a good example: This ability reduces the number of dice your opponent can roll for attack speed by 1, for one combat round only. You can only use this ability once per combat. Combat abilities are ones that you can use in the Damage Phase.